Our Top 50 Games–Part III

WorldofWarcraftRPG

So gang, we are getting down to the top of the list, but before we do here is #29-20:

#29: WoW RPG (Sword and Sorcery)– This is only this high because it did a great job of capturing the feel of the fluff and translating it. The d20 rules were a good fit for this game, and the racial classes are a lot of fun. I would love to see another attempt at this game, maybe with it’s own system.

#28: Heroes Unlimited (Palladium)– I love this game because I love supers. This is easily the most playable of the Palladium line, even though it still suffers from the fatal flaws of the rest of the line. The powers are cool, and the creation is more streamlined than, say, Champions. It does have a complex base rules set and it can make the average gamer bore easily.

#27: Star Craft (TSR)– Another game that a ton of people don’t know existed! Yes it was real, and it was made by a top company at the time. It uses the Alternity base rules, and it did a good job. It could have been more fleshed out (I think they intended more products for the line, but Alternity got cancelled by WotC) and it for sure could have used a more intuitive rules set, but overall it is a fun romp for a one shot.

#26: Apocalypse World (Lumply Games)– I am sure I am going to take a little flak for this one being low, but the rules for damage alone take it down a few pegs. I love the rules, and the storytelling elements, but I think they got done better in Dungeon World. The game is still fun, as long as you have a good group to play with. Watch out if you have a bunch of bad role-players though.

#25: Champions/Dark Champions (HERO Games)– Mentioned above, this is THE supers game. Champions has one of the hardest creation processes you will ever cross, but it gives you some of the deepest characters you can ever play. The powers creation is awesome, and the skills system is rather easy to learn and use. The game does have a wonky system in combat, and the roll under system can be annoying for someone who is use to a roll over system.

#24: Wraith: The Oblivion (White Wolf Games)– This game doesn’t get a lot of love, and I can see why. It is really dark, and it has a weird mechanic in the “Shadow Player” (typically the player to your left). That being said, it explores some awesome concepts and really makes you understand the way oWoD should be played.

#23: Dungeons and Dragons 3rd/3.5 Edition (WotC)– Another I am sure to get blasted for, but this is low because of the math. 5th Edition showed us that we can have a really detailed game without 5,000 different types of bonuses. That being said, I spent a lot of time playing here and wouldn’t trade it. I had some cool characters and some really fun adventures. It is more nostalgia than actual gameplay that places it here.

#22: Hunter: The Reckoning (White Wolf Games)– Another oWoD game, this time about what it would be like for normal humans to suddenly find themselves in the battle. This game explores some fun concepts about human frailty and the ability to discern reality from fantasy. The Heralds are awesome, and the fluff wound up being really good. They did an immense disservice when they created the nWoD hunter, and did away with the Heralds.

#21: Dark Matter (TSR)– Yet another Alternity game, this time dealing with alien conspiracies and other like themes. Think of this like The X-Files, the RPG. You work for a government agency and you are sent out to find out the truth, or to suppress it.  Another example of the rules confusing gamers that are not comfortable using roll under.

#20: All Flesh Must be Eaten (Eden Studios)– I had some good times with this game! Zombies, an all time favorite concept in movies and novels, is explored here. The rules are simple, and the game flows well. The only issue I ever had with it was the power creep. If you took a few skills really high, it was impossible to die or fail. It is still a great game for one-shots or mini-campaigns.

Thus we are at #20. Hope you guys tune in for #19-10 and beyond!

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